First Thoughts On 'DC's Legends of Tomorrow' Season 2 (Episodes 1-8)

DC's Legends of Tomorrow, as some will know, is a particular guilty pleasure of mine. It's big, dumb colourful and fun, and occasionally features some very intelligent writing. The first season started on a rather clunky high but ended on a very strong note, setting up a second season that...almost entirely ignores the first. Legends clearly wants to be a whole new show this season, and while I can't say it completely works, the new story and elements introduced work very well in starting a new story up.
So, this new season follows some time after the events of the first, with the Legends saving the Universe from time 'errors', and avoiding New York 1942 until they discover a plot involving Damien Darhk there. From this point on, the Legends disappear from history, until Oliver Queen and historian Nate Harewood discover the Wave Rider under the ocean and a frozen Heat Wave lets them in on what happened. Once the Legends band together again, with the help of Nate, they discover that Rip Hunter is missing and potentially dead, leaving them to guard history in his memory. Meanwhile, the Reverse-Flash starts a new team of villains, joining up with Darhk from 1942 and Malcolm Merlyn to find the Spear of Destiny and start the Legion of Doom...because of course that's their evil plan.
Legends has always been a cheesy show and the second season doesn't dial back on that aspect. Each episode is fun entertainment with excellent characters and some pretty awesome action sequences. Its basically a live-action Saturday morning cartoon, and I love it.
I was sad to see Arthur Darvill leave the series as Rip, but thankfully he shall be returning in some shape or form in Season 2B, but in the meantime our leads are all pretty strong characters. Heat Wave feels guilty about what happened to Captain Cold, and begins to wrestle with his subconscious, while Sara is trying to remain a strong leader for the team, after Laurel's death. Martin Stein faces a dilemma involving his daughter (a new time 'error' caused by the Legends' interference), while Jax tries to help his friend and partner. Nate becomes Citizen Steel, and becomes best-buds with Ray Palmer, who is temporarily left without an ATOM suit, while Vixen (or 1942 Vixen from the Justice Society of America) seeks vengeance for the death of Rex Tyler (the character from the end of Season 1). There's plenty going on in the season, even without the added element of time and space travel, meaning that Legends never really stagnates. It has plenty to do with its premise and doesn't really waste time. It's nothing too amazing, but I do have a lot of fondness for DC's Legends of Tomorrow, and I'm pleased to see it recently received a third season commission.

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